Planning and Ideas Thread

Discussion in 'General Discussion' started by Zuthrex, Oct 16, 2016.

  1. Zuthrex

    Zuthrex Guest

    Alright guys,

    We're starting to get close to release time. We're currently developing the script and all that fancy stuff so now we need some input from the community. As some of you may know, the primary town the server will be based in in Paleto Bay. This is because Paleto Bay has a Sheriff's Office Building, Medical Center, plenty of housing for players, plenty of businesses, and looks relatively modern compared to Sandy Shores. We intend on also having stuff based in Sandy Shores as well but a lot of cool features will be around the Paleto Bay area.

    We are looking for some of your input on what we can do in Paleto Bay. So, take a drive around the town in single-player mode and give us some ideas on what sorts of businesses we should have, where we should put the houses, what kinds of jobs you want to see, and what kind of cool features you want to see in Paleto Bay. While you're at it, let's also hear ideas for Sandy Shores and Grapeseed as well. If you can, post some screenshots of some locations you want to see specific features.
     
  2. Fric

    Fric Premium Premium Verified

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    Could we have like random road construction? Being that some of the major interstate highways are 4 lanes, we could close a lane or two for construction? I'm not sure if map modifications could be done.
     
  3. Zuthrex

    Zuthrex Guest

    Thats more something that would be done in-character by a government agency (perhaps public works or something in the future). I can implement something where admins can spawn in the objects, however, so we can add a little bit of flavor on the roads here and there.
     
  4. Eric

    Eric Member Verified

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    Have an elaborate system of different levels of mechanics somehow (whether it be difference in mechanics shop, skills, etc) that can offer different levels of modifications that others may not be able to offer. Make it so players have to seek a certain skillful mechanic's shop (which is run by a player) to soupe their car up a certain way, rather then have players just drive into a mod shop somewhere and be able to get any mod. Might not have explained my idea the best, but hopefully you can take the idea and run with it.

    This would maybe help towards create an actual market for car modifications and would allow the mechanics to set their own prices depending on how rare the mod they're getting is. Taking the customizability of vehicles on GTA V into account, I can only imagine how much business skilled mechanics would be getting. They'd be rolling in dough - but we'd need to make it a challenge to get into this position. Perhaps require them to upgrade their garage/auto shop? Have different garages focus on different modification types, maybe? Many possibilities.
     
    Last edited: Oct 17, 2016
  5. MalteseWolf

    MalteseWolf Retired Señor 4dm1n Retired Staff Premium Verified

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    A money laundering and stashing system.
    • Deposit too much in the bank in too little time? Fictional IRS gets suspicious and investigates you
    • Hire a shady accountant (NPC or PC) to 'send' money to (and retrieve from) offshore accounts
    • Offshore accounts have a slim chance of being discovered (think Panama Papers), or the money gets lost in full or in part 'in transit'
    • Bury cash out in the desert if you're making way too much to keep on hand... think "Narcos" the TV series
    • Have the ability to pump cash into a legitimate business and launder it clean
    • Purchasable safes to put in homes/businesses, and ability to rent safety deposit boxes in bank(s)
    Might be a bit too complex for an RP environment, but I think it could be a lot of fun
     
  6. ititan

    ititan Guest

    Can you elaborate on the medical system at launch?
     
  7. Zuthrex

    Zuthrex Guest

    What do you want to (realistically) see in the medical system? I'm not going to implement a medical simulator, so be realistic.
     
  8. Oliver

    Oliver Olive Bread Verified

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    Loving @MalteseWolf ideas for cash flow, cash manipulation, laundering and what not. But that would sorta require a bit of bookkeeping for legit business owners, no?


    An idea I've had for a long time and I find it important to myself, is the ability for a player to set the vehicle components, livery, and color which he sees. Such as some sort of file stored with the player that specifies vehicle ID, livery ID and components so the player can simply enter /setvehspec and it gives a dialog for the # values of components what, 1-15? Colors? And so forth. Mainly so that a user who decides to use their own mods (such as a police vehicle) can specify so that it is how they wish to see it.

    If these values were stored and locked for all clients on the server, if someone installs a mod that has some odd items in components 1, 2, and 3, and those are enabled on a vehicle someone else is driving: the vehicle may appear unrealistic or broken to the player .
     
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  9. Zuthrex

    Zuthrex Guest

    I have already laid the groundwork for "bank accounts" so you can use multiple accounts or interact with different accounts.

    For example, you could have a shared account by simply knowing the Account # and PIN. There are IC and OOC logging for these sorts of actions so we can trace who stole money on an OOC level and police could also see a record of recent transactions if need be.
     
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  10. MalteseWolf

    MalteseWolf Retired Señor 4dm1n Retired Staff Premium Verified

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    It would definitely require some book-keeping and management skills if implemented smart. Which introduces an element of skill in owning and running businesses rather than just put down cash and wait for profits to start reeling in.
     
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  11. Zuthrex

    Zuthrex Guest

    Here's some facts about how the banking and money system will work.
    • Types of Accounts: Checking, Savings
      • Checking is expenses. No dividend or interest. Can be used directly as a debit card, or players can withdraw cash (for cash on hand).
      • Savings accrues interest over time (0.001% -> Amount*1.00001). Deposit only. Money can be withdrawn, but it cannot be used to purchase items on the fly (like a debit card).
    • A savings account will require a minimum of $10,000 to open and must keep at least $10,000 in it at all times. If it drops below $10,000 it turns into a checking account. It cannot have more than $1,000,000 at any time. Checking accounts have no limit. It costs $10,000 to open it (the $10,000 serves as the initial balance).
    • A first checking account will be free for each character. After that, their accounts will cost $(500*NumberAccounts) with that amount going into the initial balance.
    • An account can be frozen by an admin for OOC reasons. Alternatively, BCSO can request an admin to freeze any bank account with valid reason (like a court order). Cash cannot be frozen. Properties and vehicles can store cash, weapons, and drugs.
    • Both types of bank accounts run off of an account and PIN system. Only the creator of the account can change the PIN. Any person with the account number and PIN can access the account to withdraw, deposit, etc. with limitations.
    • Maximum withdraw from an ATM is $500. Maximum bank withdraw or deposit is $10,000. Legal scripted jobs auto-deposit to the bank and bypass this limit.
    Here's some facts about the weapons system
    • Only Head Admins can spawn weapons and will not do so unless refunding to a player after they lost their player-made gun. Faction weapons also have IDs associated with them. The creator of the weapon is tracked. Every weapon has an associated serial number for use in weapons licensing or whatever. When a weapon runs out of ammo, more ammo can be purchased for it - it remains in existence. Only persons with weapons licenses can purchase weapons and ammo from the appropriate shops.
    • Serial numbers can be scraped/scratched off (thus making them illegal).
    • Properties (including houses) can be set up to have drug farms and weapon factories located inside them.
    • Factories will require a player to deposit a given amount of money to the property's cash box, then order a weapon and return in a specified period of time to retrieve their weapon. Guns will be expensive, melee weapons will be readily available from a variety of sources.
    • Guns are persistent and can be dropped. If they are dropped, they will remain in that spot until they are found... or until a server restart/crash/reload.
    • Guns will show on your person unless they are specific small weapons.
    • You can hold as many guns as you like, provided that you roleplay them accordingly. Having lots of large weapons means they will all show up and you might attract attention. Having a few pistols or melee weapons is entirely possible and they will all be concealed.
    Here's some facts about the medical system
    • Admins and BCEMS leadership can grant the Medic job to any person who has the appropriate backstory and roleplay. They can use this to roleplay as a doctor, ambulance guy, whatever. The permissions for medical stuff come from the Medic job, not the faction, so private doctors can be a thing from day 1.
    • When you sustain heavy damage, bleeding damage will be inflicted. It will get worse over time - meaning, you might start losing 0.1 hp / sec. when you first get shot, but this amount increases if you don't get treatment. After some time, the bleed damage might increase to a maximum of 1 hp / sec.
    • Receiving treatment from a medic (anyone with the medic job) in the field requires roleplay of course - but it will slow the bleeding and give a small bit of health. First aid kits can also be used and just slow the bleeding with no health boost. In order to actually stop the bleeding, it will require the player to go to an actual hospital. If they do not visit a hospital after getting bandaged, the bleeding will just slowly come back and slowly eat away at health. Only the BCEMS faction members who also have the medic job will be able to treat people at the hospital and actually stop their bleeding. However, we will have a script that will auto-treat at the hospital if there are no BCEMS online.
    Here's some facts about the characters system
    • On day one, you can create your own character in-game using a creation feature. You can customize everything about them from their skin tone, to their facial shape, their hair, facial features, clothing, etc.
    • You can only change to a new face shape / skin tone if you first perma-death your character. You can always change character clothing though.
    • Players can create an infinite number of characters on the control panel, but only 3 (4 for Premium) can be active at a time.
    --------------------------------

    Some questions for the community now.
    • Do we want to see pre-made character skins as well? Or do we want to be 100% custom skins only (meaning everyone has to make a character using the character creation thing in-game).
      • PRO: More unique. Everyone would look different with a pretty low chance of looking the same as someone else. Would result in pretty good roleplay around appearances (including criminal descriptions, "you're ugly" jokes, beauty contests, etc.)
      • CON: Some people like the pre-made skins.
     
    Last edited by a moderator: Oct 17, 2016
  12. MalteseWolf

    MalteseWolf Retired Señor 4dm1n Retired Staff Premium Verified

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    That's a lot of great stuff and helpful information I see there Zuthrex. I think I love you already <3

    Some questions that pop to mind :
    1. I didn't quite understand the cost of opening checking accounts. Is it 10k or 500*numOfAccounts?
    2. Will full health replenishment only happen at official hospital? I'm thinking we could set up some shady clinics to deal with wounds without going to hospital and having them nosy cops start asking questions about how we got shot or something.
    3. 10k deposit / withdrawal limit is daily? And do they cancel each other out (e.g. if I deposit 5k and withdraw 2k, can I now deposit up to 5k or up to 7k?)
    I'm sure I'll have more questions later lol. As regards answer to your question, I would definitely go for 100% custom skins. What roleplayer wouldn't love tweaking their appearance?
     
  13. MalteseWolf

    MalteseWolf Retired Señor 4dm1n Retired Staff Premium Verified

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    As a separate idea I had this morning...
    Paintball and/or Laser Tag weapons!
    We could buy 'toy' versions of certain weapons that instead of killing other players would just momentarily freeze them or something with message "You've been hit by a paintball/laser beam"
    Opens up some fun rp possibilities while giving us an in-character excuse for shooting at each other every once in a while. Could even organise ic tournaments and what not.
     
  14. Zuthrex

    Zuthrex Guest

    Checking accounts are free for the first one, then for additional accounts they cost 500*N where N is the number of current accounts. This amount serves as a minimum starting balance for that account so that people don't open up a bunch of $0.00 accounts. Occasionally, we'll prune accounts with low balances to reduce database size.

    I could probably implement hospitals as a property type so that illegal clinics could exist in theory. I could take that a step further and make different property types like- casino, clinic, jail, weapons assembly warehouse, drug den, normal house, clothing business, etc.

    Deposit and withdraw limit is per-transaction, not daily or anything. Deposits over the limit at the bank will alert police and Admins (basically the equivalent of notifying the IRS of a shady transaction without having an IRS).
     
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  15. MalteseWolf

    MalteseWolf Retired Señor 4dm1n Retired Staff Premium Verified

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    Guess this was the part that confused me. Thanks for the clarification.

    And that'd be cool with various property types! There should also be a way of changing property types (for $$$ representing costs of refurbishment and whatnot)
     
  16. Zuthrex

    Zuthrex Guest

    Admins will be able to change stuff like that for you. There might be an automated system but we'll have to see
     
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  17. Sebin Michael

    Sebin Michael New Member

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    How about a Courthouse? :D
     
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  18. Sanctioned

    Sanctioned New Member Verified

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    Personally I think pre-made skins like the default ones in GTA:V would be way better. I was messing around with my trainer on Five Reborn and multiple NPC skins have the ability for you to edit the head, torso, and lower body all with two different clothing/facial types. Your torso/lower body for most of them have three different textures so you technically have a single character with 18 different outfits if it has two different faces (one w/ and one w/out facial hair) two different torso options with three textures, and two lower body with three texture options.

    Not to mention character creation would also prevent people from RPing as fat. Me personally I'm not RPing as fat, however those who would like to roleplay that unique over-weight character might be prevented if we ONLY use a custom character creation system. That's my two cents on the general subject.
     
  19. JasonKnight

    JasonKnight New Member Verified

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    I personally like the idea of 100% unique characters for a few reasons, you can get to know someone by how they look so if you're a cop and you build a relationship with someone who looks like X, you're not going to mistake the person for Y who if we use pre-made skins, may look the same. This is also beneficial for civilians, if you have a cop who you know on a personal level (small town style like if I understand properly, the BCSO would like it that way) then you won't mistake him for a different cop if they look like X. I sure hope this makes sense?

    In regards to the medical system, if no BCEMS are on the BCSO should be able to provide life saving first aide using medical equipment obtained from within their vehicle to slow/stop the bleeding. If/when that is done, how does one get to the Hosptial if no BCEMS are on for transport? Do they walk? Do they rely on a bus/taxi/friend all of which may or may not be on/available for emergency transport?
     
  20. Oliver

    Oliver Olive Bread Verified

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    @JasonKnight We already have plans to allow Deputies to revive individuals and keep a basic life support system going. There was (most likely a rumour) though of NPC ambulances, but that could cause issues. The medical system as advanced as it is, needs some thinking to it. What do you think would be the best option?

    @Sanctioned Zuthrex was speaking of some quite interesting methods to integrate both. I'm not sure what he's got set on, but we'd like to hope (not by release, but someday in our developmental future) that we could use both customizable and NPC skins.